Tomb Raider 6 Trivia

Overview

Lara Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for PlayStation 2 and PC. The storyline follows Lara Croft as she is hunted across Europe, accused of murdering her former mentor Werner Von Croy.

Game Description

Tomb Raider: The Angel of Darkness has been billed as the first true renovation of the best-selling series since the ground-breaking 1996 original. This edition is built on a completely new engine, which pumps out "next-generation" graphics and allows many new animations and interactions. Lara herself enjoys the engine upgrade as well, as she's now rendered with ten times the number of polygons as in earlier Tomb Raider games.

The role-playing aspects of this adventure are slightly more central to play than in earlier games. Lara must enter a dark, supernatural world where nothing is certain. She must interact with other characters, and complex situations call for her to make ethical decisions where there is no clear-cut "good" or "evil" choice. Lara also develops throughout the game, as her abilities improve and adapt to the way she's played. A new system is designed to offer smoother control of Lara's many moves, which include new stealth attacks and hand-to-hand combat.

Five forgotten works of art, the 14th century Obscura Paintings, will unlock devastating powers if they fall into the hands of a mysterious alchemist who leads a secret alliance of powerful people. Stopping the villain would be difficult enough, even for the resourceful Ms. Croft, but our heroine's quest is complicated as she is framed for the murder of her former mentor, Von Croy. Now, on the run from the authorities, Lara must avoid being captured as she strives to keep the alchemist and his alliance from unleashing their evil on the world.

Reception and legacy
The highly anticipated sixth installation in the series proved to be the most ambitious yet, with new graphics and an involving storyline. However, The Angel of Darkness proved to be the worst-received game in the series, with widespread disappointment among fans of the series. The game was heavily criticized for numerous bugs (although these were not evident on all systems and as a whole the game ran reliably), drastically different controls to previously releases and poor gaming structure.

The overall result signalled that the development of The Angel of Darkness had been rushed, despite numerous delays in its release; difficult-to-overlook plot inconsistencies (or leaps) and frequent continuity errors also belied an end product with significant 'cuts' from the original design. While it was not the first (or last) game to suffer such abridgement, the results in the game as it shipped were especially jarring and confusing. Most detracting was possibly the final encounter between Lara and the overall perpetrator, who share a confusing level of recognition--without it ever being previously established that either even knew of the other.

Fans also complained about the lack of actual tombs in the game, as the majority of action takes place in large urban environments, as well as the abandonment of Lara's trademark akimbo pistols and other aspects of the series (although dual pistols are amongst the hidden features that never made it to release).

Despite these criticisms however, many fans appreciate the complexity of the game's story and characters, and it has become the most popular Tomb Raider game in terms of fanfiction.

The amount of criticism the game provoked caused the series' publishers, Eidos Interactive, to replace developer Core Design with Crystal Dynamics who developed Tomb Raider: Legend. Core had developed each game of the series since its inception.

An interview with members of Core Design in the August 2006 issue of Edge magazine saw the developers claim that the game was rushed to release by Eidos in order to meet quarterly financial targets, despite it not being completed. As a result, large sections of the game (particularly in Paris) were drastically cut down in scale or removed entirely in order to meet the deadline, and playtesting - of the control system in particular - was truncated.

Interesting Facts
  • Jonell Elliott once again provided Lara's voice, although the tone is slightly different to previous games, perhaps in line with Lara's revised character.
  • If the player enters the Willowtree Herbalist area from the Parisian Ghetto and waits there for a few seconds, a music will be played in the background from the shop in another game by Eidos Interactive and Core Design, Ninja: Shadow of Darkness.
  • An iDVD will be released this year (2006) called, Lara Croft Tomb Raider: The Action Adventure and will follow the AOD storyline.

Source: Wikipedia; Answers.com, by T.J. Deci, All Game Guide